Some things have changed! I am taking this in a slightly different direction (for better or worse). Instead of having a number of rounds, there is just one round per game, and it is similar to Super Smash Brothers in that players respawn after a certain amount of time. A team would be declared the winner when they reach a certain number of kills or when a timer runs out (which’ll be chosen by the host). To make up for not going to the shop between rounds, players are only able to shop when they are dead. This changes a whole lot of things about the core gameplay, but I think that it will turn out better due to the fact that this system will let the players play more.
This also opens up potential interesting elements. Since rounds will be much longer, I probably won’t have the lava slowly creep in as it did in Warlock. Instead, I will look into tile-manipulating spells and cool game modes.