Alpha Trailer!

I’ve been waiting for this moment, for all my life. This should clear up the game and all its stuff!



I’m so excited to say that I feel that I’ve reached open alpha. There is still a lot of work to be done, but it should be easier with more eyes to help guide me. I created some more tabs up above (“What is this game?”, “Play Now!”, and so on) to explain the game and all that. I’ll put out a trailer for alpha very soon! Just gotta get gameplay footage with the new shop and inventory UI and spells. Exciiitement.

Since Fraps and VDub have been bad to me recently, I haven’t been able to put out spotlights on Slowing Aura and Anchor, but they’re really cool, so check them out in-game!

Recent Events

I added graphical effects to nearly all of the spell Augments! This means that you can visually see what augments people have based on the spells’ color, outline, extra effects, etc. I’ve also made the UI nicer to use by adding the ability to drag and drop items and spells. I’ve created 3 and a half more spells/items since I last updated the blog, so I’ll get to creating spotlights for them!