Build 100!

Check out cool shockwaves!

Yeah so I jumped from 93 to 100, but I did it because it’s a big patch!

  • Remade Ice Sheet icon
  • Ice Sheet has a casting sound now! It’s crunchy
  • Traction Ice Sheet: 20 gold: allies don’t slip on your sheets
  • Thin Ice Sheet: 25 gold: enemies can’t see your sheets
  • Laser Shot cooldown down to 2 from 4
  • Laser Shot damage down to 2-3 from 4-6
  • Laser Shot fatigue down to .02 from .04
  • Laser Shot knockback down to 70 from 90
  • Laser Shot’s sound is randomly pitch-shifted
  • Loaded Laser Shot snare down to .2 seconds from .3
  • Loaded Laser Shot additional knockback down to 30 from 40
  • Players’ health/maxhealth are displayed above their health bar now
  • Readded ability to lower Repel’s Self Damage, but it now costs 14 per upgrade instead of 10
  • Shinier in-game UI elements
  • Prettier cast range indicators with circles every 100 pixels
  • New Energy system that ties in with the new spell, Lunge
  • Created Lunge and its Augments! Its augments only go off if you have one bar of energy
  • Added bots! (they don’t know how to play on capture maps or capture energy orbs yet)
  • Changed the layout of the lobby a bit: now the seats are in the center of the screen so that they don’t overlap with the chat on small resolutions with a lot of teams
  • Re-did art on some tiles
  • Added a shockwave effect to Plasma Ball and Meteor (a biiig one on meteor)
  • Fixed Ghostly Homing not colliding with players properly after going through a wall

What’s next?

  • Moving more options into the lobby so servers don’t have to be reset from slight changes
  • More spells!
  • Smarter bots!

This is War

I tested adding more bots to surpass the 12 player limit, and to my mild surprise, it worked real well! There are 100 bots in this game. I didn’t want the video to be too long, so I set the death cap at 20. I gotta figure out why the blue guys like to run into the Void.


It’s been a bit over a week since I put a patch out because I plan on having the next one be a nice, big one with bots, a finished Ice Sheet, an Energy system, and a new spell and tile that work with the energy system. I’ve mainly been working on the logic for bots recently, and they’ve become pretty good at the game! In this video, I gave them 10,000 gold and spawned 11 of them to watch the chaos. They’re relentless.

Accelerating Cap (so far)

From the description: The Accelerating Cap is a new item that reduces the cooldown of your spells. It also has a nice Augment that you can purchase to give you one free spell every 30 seconds (the spell does not go on cooldown, so you can instantly cast it again). Here, I show off a combo where I Charge, Repel, and Charge away because the cap refreshed Charge. I still have more Augments to add to the Accelerating Cap of course.

I’ll come back and do a proper item spotlight once it’s finished, so don’t fret!